Just wanted to share some ideas how the card layout is evolving. These concept-stage changes are in no way finalized – and they have not been tested in print or with actual play testers. Reasoning behind the changes is simple: having different values presented with different icons helps the players to understand the game and… Read More First drafts for commercial layout
Two major updates: Reactions and Trifles are now called Instant. Instants use Trifle card icon. Actions usable in play have two boxes for card text. The lower box is formatted like a box of an Asset. Two examples of new iconography, Action types and card layout:
The first layout test of Open Beta Assets is the Remover. An Illuminate Agent able to burn an Event card as a Run. The Removers are highly effective troubleshooting assets trained by the the Order, who work for those who can can persuade the Removers to their case. This is reflected by having a copy… Read More The Remover
After all the rules clarifications and streamlining, the old cards created for the first Beta iterations are starting to look a bit dated and fuzzy. The Cult starter seems to be the most broken of the starters at the moment. Which makes it the best place to start fixing the card readability and clarity. Mary, the Wolfbride is… Read More Streamlining the Cult, pt.1.
One of the key findings in Closed Beta testing was the least amount of Assets needed for a viable Starter Deck. A balanced Starter needs at least 3 Locations and 4 Agents to counter the small chance losing the game solely due to bad luck in draft. We fixed the issue initially by releasing a set of promotional… Read More The Eleventh Card for beta Starters