Category: Uncategorized
-
The Torn/Lost β3 starter
The β3 completion is now at 44.23% as the Torn starter is finished. The starter was reverted to the original 3/4/4 composition to alternate it from the Syndicate’s 4/3/4. Agents for the starter are: And Locations: And finally, Actions:
-
β3 update 2/52
As the β2 deck proofs are now under way, we can move to the β3 design. The third open beta release will have 52 cards like the second release. This time we’ll focus on getting the last missing mechanic, Votes, to the game and thus the β3 will be a bit more complex than the “demo” release β2. […]
-
Open Beta 02: Instant game
The goal of Beta 02 batch is to update most Assets with Trifle or Reaction keywords to the new Instant keyword. The change adds some minor tweaks to the cards as the Instant Action has few side effect we need to consider. Envoy is the most obvious example of the change. Originally, you could counter […]
-
Open beta: Dynamic Events
I always wanted to give the players options to attack against each other. A good attack is versatile, makes an impact, but does not ruin the game from any of the players. These two dynamic Events were crafted according to these principles. They do not just take away from the target. They give something else […]
-
Open beta: the Classic Events
The “Run doubler” Protégé and “Veiling” Awakening were perhaps the first real Event cards created for the game. The design concept for these cards was to test how constant effects to an Agent should be implemented. Be it by sheer luck (p=.998) or with gamecrafting skills of the author (p=.002)… both cards have become quite staple Actions for the game. Notable […]
-
Streamlining the Cult, pt. 3
The third part of streamlining starts with the most recent addition to the Cult: The Godchild. Or the God-Child. At this point polishing sounds more apt than streamlining, although there are still some later changes upcoming. C10 The God-child The third Agent of the starter continues with the RUN theme with zero power points an […]
-
Streamlining the Cult, pt. 2.
We started the streamlining of the Cult starter deck with Mary, the Wolfbride. Which makes it only fitting to continue the deck overhaul with her Oathbound servants. C10 The Oathbound The Oathbound has always been a bit hard card to design. Just making them basic runners without a card effect could be straightforward – but would it […]
-
Beta rules 014 release
The 14th iteration of Veil Beta rulebook is out now! Grab it form the Resources. The new iteration includes simplified turn order with summoning sickness instead of individual phases for Actions and Assets, the fix for last player draft balance, and the elimination of shuffle-control-minigame . The changes should streamline gameplay without compromising any critical game mechanics. The […]
-
Startup, flow, and endgame tweaks
The endgame tweak works as planned. Whew. The last turn’s draft phase feels still a bit redundant though. So well have to get back to it later. As of version 012 the draft tracks have 3 extra cards allowing the last player to draft form a full track. The game now ends after draft decks […]
-
Recreating the Lost starter deck
Recreating the Lost starter deck for the beta has proven to be a bit more complicated than I anticipated. The deck should be an expert deck harder but more interesting to play than the base decks. The starter is now roughly fleshed out and we have few cards ready enough for public preview. The cards […]