VEIL β3 print to play (draft 2)
The second draft of β3 is now available for print and play https://drive.google.com/open?id=0B0lmD4MS2RshQ0lpb3FubHh5NkE Well proof the cards and they should be available for Print-on-demand in two weeks time.
The second draft of β3 is now available for print and play https://drive.google.com/open?id=0B0lmD4MS2RshQ0lpb3FubHh5NkE Well proof the cards and they should be available for Print-on-demand in two weeks time.
The Syndicate starter makes β3 now 1/5 complete. As I wrote earlier, the 2 starters for β3 will differ from the baseline starters of β2 by spread and difficulty to master. The Syndicate starter has only 3 Agents, and no Illuminati. The Agents are SecOps, Legal Ops and Research ops. Each of the Agents has an inbuilt… Read More β3 Syndicate starter
Just wanted to share some ideas how the card layout is evolving. These concept-stage changes are in no way finalized – and they have not been tested in print or with actual play testers. Reasoning behind the changes is simple: having different values presented with different icons helps the players to understand the game and… Read More First drafts for commercial layout
Small (actually huge) update to Open Beta 2 release plan: 11 Card Order starter 11 Card Cult starter 25 Actions 25 Assets This makes the Beta 2 playable with 2 players and on demand printable in a box. The release should be finished by the beginning of Jannuary. The Cult Starter Cult Starter will follow… Read More Beta 2 goals and Cult Actions
As the beta design continues, we are making small adjustments to the starters. The aim of these adjustments is to keep working effects and play-style choices of earlier editions, while streamlining the game experience. The Starter actions for Order will be: Burner: replaces Protegé with similar Instant effect. Protegé is a good card and will… Read More The Beta Order Actions
After a welcome hiatus to https://thequickrpg.wordpress.com I’m slowly returning to this project. Current goal for B2 is fixing all actions and core decks before february 2017. This should make the game playable with the new ruleset and terminology. Without further ado – here are some previews.
Fixing the Run mechanic with Draw +1 and turn order with summoning sickness opened a completely new design path: the toolbox Trifles can now be deprecated. Gear Up! and Rip the Veil are two Runs that used to be Trifles. Gear Up! is an early variant of Torn starter deck’s Far Reaches “generic action card” whereas Rip the Veil is a direct Trifle to Run conversion. Development notes:… Read More Open beta: Toolbox Runs
Consecrate and Own the Night are the Open betas more complex Runs. The cards have limited use in most scenarios, but can be game changing in the right deck. Consecrate is a mesh of two earlier cards. It works with one of the three main keywords (Anomaly, Illuminate, Witch) and gives the player an ability… Read More Open beta: Advanced Offense
In the original concept game – offense failed miserably. It took multiple iterations of the decks to make the offense competitive and few more to make it balanced without a need to stack extra Reactions to each starter deck. Echelon Op and Leverage are class examples of the original offence concept. Losing Influence and less… Read More Open beta: Basic Offense
One Way Ticket and Suicide Run have been the staple cards of the game since their introduction. The first Beta patch contains subtle changes to card texts to make these classic power runs easier to play. These changes do alter the card effects a bit. But the overall concepts of the cards will be kept… Read More Open beta: The Classic Power Runs