The Syndicate starter makes β3 now 1/5 complete. As I wrote earlier, the 2 starters for β3 will differ from the baseline starters of β2 by spread and difficulty to master.
The Syndicate starter has only 3 Agents, and no Illuminati. The Agents are SecOps, Legal Ops and Research ops. Each of the Agents has an inbuilt run, and the Protocol keyword. The keyword makes these tree agents vulnerable to Protocol Two self wiping effect.
The 4 Locations of the starter are pretty much in line with the β2 starters, with 3 basic mundane Locations and 1 weirder Veiled Location. Amsterdam and Seoul are new basic Locations and the Unspace is moved from the draft deck to the Syndicate deck. These changes were made for clarity and playability. Protocol One and Zero have been removed from the deck to fit these two in.
The 4’th Agent has been replaced with an Action, as one of the decks Actions is a Agent stealing one. All actions have seen light with more or less variant effect before.
Actions, and the changes to the Actions are:
- Hypertech can now be used as many times as the player can pay the price.
- Liaison (unchanged)
- Protocol Two has been changed back to Event as it’s cost is now portrayed by the amount of protocol cards in the deck.
- Invisible hand now uses any Agent and steals a Mundane Location Removed from play.